Core Keeper Gameplay - Uma visão geral
Core Keeper Gameplay - Uma visão geral
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Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.
But soon that narrow tunnel is lit with torches, side chambers have been found and dim light spills in from all sides, and I'm scampering back and forth through those passages like they're just another cheery, familiar road leading back home.
While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way.
As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.
Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how to interact with things. Different icons will become highlighted and let you know how to open various other menus, so if you’re trying to do something and not having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.
Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.
You will spawn into the world on top of a Waypoint and Core Keeper Gameplay in front of the Core. Surrounding the Core are three statues.
, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.
Standard type character is strongly recommended over hardcore, for all players. It is also recommended that new players start in a normal mode world. Hard mode currently doubles the health and damage of all enemies and bosses, for little to pelo pay-off.
The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.